廣告廣告
  加入我的最愛 設為首頁 風格修改
首頁 首尾
 手機版   訂閱   地圖  簡體 
您是第 4249 個閱讀者
 
發表文章 發表投票 回覆文章
  可列印版   加為IE收藏   收藏主題   上一主題 | 下一主題   
05336665 手機
數位造型
個人文章 個人相簿 個人日記 個人地圖
小人物
級別: 小人物 該用戶目前不上站
推文 x0 鮮花 x17
分享: 轉寄此文章 Facebook Plurk Twitter 複製連結到剪貼簿 轉換為繁體 轉換為簡體 載入圖片
推文 x0
[C/C++][求助] 寫一程式供二部電腦互相聯絡溝通。
寫一程式供二部電腦互相聯絡溝通。

程式需分別提 ..

訪客只能看到部份內容,免費 加入會員 或由臉書 Google 可以看到全部內容



獻花 x0 回到頂端 [樓 主] From:台灣數位聯合 | Posted:2005-11-29 19:23 |
MarkTzen 手機
數位造型
個人文章 個人相簿 個人日記 個人地圖
特殊貢獻獎
小人物
級別: 小人物 該用戶目前不上站
推文 x0 鮮花 x14
分享: 轉寄此文章 Facebook Plurk Twitter 複製連結到剪貼簿 轉換為繁體 轉換為簡體 載入圖片

簡單的TCP stream 的程式,client & server。
參考一下…表情

Client Side:
複製程式
//
// Client.cpp
//
// Extremely simple, stream client example.
// Works in conjunction with Server.cpp.
//
// The program attempts to connect to the server and port
// specified on the command line. The Server program prints
// the needed information when it is started. Once connected,
// the program sends data to the server, waits for a response
// and then exits.
//
// Compile and link with wsock32.lib
//
// Pass the server name and port number on the command line. 
//
// Example: Client MyMachineName 2000
//
#include <stdio.h>
#include <winsock.h>

// Function prototype
void StreamClient(char *szServer, short nPort);

// Helper macro for displaying errors
#define PRINTERROR(s)       \
              fprintf(stderr,"\n%: %d\n", s, WSAGetLastError())

////////////////////////////////////////////////////////////

void main(int argc, char **argv)
{
       WORD wVersionRequested = MAKEWORD(1,1);
       WSADATA wsaData;
       int nRet;
       short nPort;

       //
       // Check for the host and port arguments
       //
       if (argc != 3)
       {
              fprintf(stderr,"\nSyntax: client ServerName PortNumber\n");
              return;
       }

       nPort = atoi(argv[2]);


       //
       // Initialize WinSock and check the version
       //
       nRet = WSAStartup(wVersionRequested, &wsaData);
       if (wsaData.wVersion != wVersionRequested)
       {       
              fprintf(stderr,"\n Wrong version\n");
              return;
       }


       //
       // Go do the stuff a stream client does
       //
       StreamClient(argv[1], nPort);

       
       //
       // Release WinSock
       //
       WSACleanup();
}

////////////////////////////////////////////////////////////

void StreamClient(char *szServer, short nPort)
{
       printf("\nStream Client connecting to server: %s on port: %d",
                            szServer, nPort);

       //
       // Find the server
       //
    LPHOSTENT lpHostEntry;

       lpHostEntry = gethostbyname(szServer);
    if (lpHostEntry == NULL)
    {
        PRINTERROR("gethostbyname()");
        return;
    }

       //
       // Create a TCP/IP stream socket
       //
       SOCKET       theSocket;

       theSocket = socket(AF_INET,                            // Address family
                                      SOCK_STREAM,                     // Socket type
                                      IPPROTO_TCP);              // Protocol
       if (theSocket == INVALID_SOCKET)
       {
              PRINTERROR("socket()");
              return;
       }

       //
       // Fill in the address structure
       //
       SOCKADDR_IN saServer;

       saServer.sin_family = AF_INET;
       saServer.sin_addr = *((LPIN_ADDR)*lpHostEntry->h_addr_list);
                                                                      // ^ Server's address
       saServer.sin_port = htons(nPort);       // Port number from command line

       //
       // connect to the server
       //
       int nRet;

       nRet = connect(theSocket,                            // Socket
                               (LPSOCKADDR)&saServer,       // Server address
                               sizeof(struct sockaddr));// Length of server address structure
       if (nRet == SOCKET_ERROR)
       {
              PRINTERROR("socket()");
              closesocket(theSocket);
              return;
       }


       //
       // Send data to the server
       //
       char szBuf[256];

       strcpy(szBuf, "From the Client");
       nRet = send(theSocket,                            // Connected socket
                            szBuf,                                   // Data buffer
                            strlen(szBuf),                     // Length of data
                            0);                                          // Flags
       if (nRet == SOCKET_ERROR)
       {
              PRINTERROR("send()");
              closesocket(theSocket);
              return;
       }


       //
       // Wait for a reply
       //
       nRet = recv(theSocket,                            // Connected socket
                            szBuf,                                   // Receive buffer
                            sizeof(szBuf),                     // Size of receive buffer
                            0);                                          // Flags
       if (nRet == SOCKET_ERROR)
       {
              PRINTERROR("recv()");
              closesocket(theSocket);
              return;
       }


       //
       // Display the received data
       //
       printf("\nData received: %s", szBuf);


       closesocket(theSocket);
       return;
}


Client Side:
複製程式
//
// Server.cpp
//
// Extremely simple, stream server example.
// Works in conjunction with Client.cpp.
//
// The program sets itself up as a server using the TCP
// protoocl. It waits for data from a client, displays
// the incoming data, sends a message back to the client
// and then exits.
//
// Compile and link with wsock32.lib
//
// Pass the port number that the server should bind() to
// on the command line. Any port number not already in use
// can be specified.
//
// Example: Server 2000
//

#include <stdio.h>
#include <winsock.h>

// Function prototype
void StreamServer(short nPort);

// Helper macro for displaying errors
#define PRINTERROR(s)       \
              fprintf(stderr,"\n%: %d\n", s, WSAGetLastError())

////////////////////////////////////////////////////////////

void main(int argc, char **argv)
{
       WORD wVersionRequested = MAKEWORD(1,1);
       WSADATA wsaData;
       int nRet;
       short nPort;

       //
       // Check for port argument
       //
       if (argc != 2)
       {
              fprintf(stderr,"\nSyntax: server PortNumber\n");
              return;
       }

       nPort = atoi(argv[1]);

       //
       // Initialize WinSock and check version
       //
       nRet = WSAStartup(wVersionRequested, &wsaData);
       if (wsaData.wVersion != wVersionRequested)
       {       
              fprintf(stderr,"\n Wrong version\n");
              return;
       }


       //
       // Do the stuff a stream server does
       //
       StreamServer(nPort);

       
       //
       // Release WinSock
       //
       WSACleanup();
}

////////////////////////////////////////////////////////////

void StreamServer(short nPort)
{
       //
       // Create a TCP/IP stream socket to "listen" with
       //
       SOCKET       listenSocket;

       listenSocket = socket(AF_INET,                     // Address family
                                            SOCK_STREAM,              // Socket type
                                            IPPROTO_TCP);              // Protocol
       if (listenSocket == INVALID_SOCKET)
       {
              PRINTERROR("socket()");
              return;
       }


       //
       // Fill in the address structure
       //
       SOCKADDR_IN saServer;              

       saServer.sin_family = AF_INET;
       saServer.sin_addr.s_addr = INADDR_ANY;       // Let WinSock supply address
       saServer.sin_port = htons(nPort);              // Use port from command line

       //
       // bind the name to the socket
       //
       int nRet;

       nRet = bind(listenSocket,                            // Socket 
                            (LPSOCKADDR)&saServer,              // Our address
                            sizeof(struct sockaddr));       // Size of address structure
       if (nRet == SOCKET_ERROR)
       {
              PRINTERROR("bind()");
              closesocket(listenSocket);
              return;
       }

       //
       // This isn't normally done or required, but in this 
       // example we're printing out where the server is waiting
       // so that you can connect the example client.
       //
       int nLen;
       nLen = sizeof(SOCKADDR);
       char szBuf[256];

       nRet = gethostname(szBuf, sizeof(szBuf));
       if (nRet == SOCKET_ERROR)
       {
              PRINTERROR("gethostname()");
              closesocket(listenSocket);
              return;
       }

       //
       // Show the server name and port number
       //
       printf("\nServer named %s waiting on port %d\n",
                     szBuf, nPort);

       //
       // Set the socket to listen
       //

       printf("\nlisten()");
       nRet = listen(listenSocket,                                   // Bound socket
                              SOMAXCONN);                                   // Number of connection request queue
       if (nRet == SOCKET_ERROR)
       {
              PRINTERROR("listen()");
              closesocket(listenSocket);
              return;
       }

       //
       // Wait for an incoming request
       //
       SOCKET       remoteSocket;

       printf("\nBlocking at accept()");
       remoteSocket = accept(listenSocket,                     // Listening socket
                                            NULL,                                   // Optional client address
                                            NULL);
       if (remoteSocket == INVALID_SOCKET)
       {
              PRINTERROR("accept()");
              closesocket(listenSocket);
              return;
       }

       //
       // We're connected to a client
       // New socket descriptor returned already
       // has clients address

       //
       // Receive data from the client
       //
       memset(szBuf, 0, sizeof(szBuf));
       nRet = recv(remoteSocket,                                   // Connected client
                            szBuf,                                                 // Receive buffer
                            sizeof(szBuf),                                   // Lenght of buffer
                            0);                                                        // Flags
       if (nRet == INVALID_SOCKET)
       {
              PRINTERROR("recv()");
              closesocket(listenSocket);
              closesocket(remoteSocket);
              return;
       }

       //
       // Display received data
       //
       printf("\nData received: %s", szBuf);

       //
       // Send data back to the client
       //
       strcpy(szBuf, "From the Server");
       nRet = send(remoteSocket,                            // Connected socket
                            szBuf,                                          // Data buffer
                            strlen(szBuf),                            // Lenght of data
                            0);                                                 // Flags

       //
       // Close BOTH sockets before exiting
       //
       closesocket(remoteSocket);
       closesocket(listenSocket);
       return;
}



Description:
===========================================================

Stream, connection-oriented client and server example.

This demonstrates the steps required for a VERY
simple server and client using stream sockets.
Both programs can be run on one machine. If you dial
in to your network, you must be connected even if you
are going to run the programs on one machine.

Example:

First, run Server in the first DOS box,

     server 2000

The server program will bind to port 2000 and print it's
host name to stdout.

     "Server named MachineName waiting on port 2000"

Then run Client in a second DOS box, using the host
name and port number printed out in step 1.

     client MachineName 2000

At that point, the client will send the string
"From the client" to the server. The server will then
respond by sending the string "From the server" back to
the client. Both programs will then exit.

===========================================================

SERVER.CPP            Server source code.
                 Compile and link with WSOCK32.LIB
                 Only uses C++ so that variables can be
                 declared near where they are used for the
                 first time.

CLIENT.CPP            Client source code.
                 Compile and link with WSOCK32.LIB
                 Only uses C++ so that variables can be
                 declared near where they are used for the
                 first time.

===========================================================


獻花 x0 回到頂端 [1 樓] From:台灣中華電信 | Posted:2005-12-18 01:35 |

首頁  發表文章 發表投票 回覆文章
Powered by PHPWind v1.3.6
Copyright © 2003-04 PHPWind
Processed in 0.060047 second(s),query:16 Gzip disabled
本站由 瀛睿律師事務所 擔任常年法律顧問 | 免責聲明 | 本網站已依台灣網站內容分級規定處理 | 連絡我們 | 訪客留言