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kenny.
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[1.6][伺服器] 團隊控制
本人Dowl左團隊控制Amxx,但吾知點解,我自己就可以自動加入CT,但其玩家就不可以自動加入CT!!!  表情 表情
邊個可以幫幫我~~~~表情 表情


獻花 x0 回到頂端 [樓 主] From:未知地址 | Posted:2010-12-22 10:35 |
s091140
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你是admin所以可以選隊 表情


獻花 x0 回到頂端 [1 樓] From:香港網上行 | Posted:2010-12-22 12:40 |
blue1ce 手機
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你可以選擇官方的ptb_cn自動平衡代碼   不知道能不能髮這麽多字,我給你髮一個


/*
*      Ptahhotep's Team Balancer (PTB)
*      Version 1.8b1
*      AUTHOR: Ptahhotep (ptahhotep@planethalflife.com)
*
* 1.7b3   PTB converted for AMX Mod by OLO
* 1.7b5   Modified for CS 1.6 by XAD.
*       Thanks Redmist ("slot1" to close old-style-menus).
*       Added fix by 'Panzermensh' for lost kill when moved
*       (thanks r0otd0wn).
* 1.7b6   Ported to AMX Mod X 0.16 by XAD.
*       Changed config file path to configs/ptb.cfg
* 1.7b7   Added admin immunity by Ingerfara. (Thanks to EpsychE and rootdown)
* 1.7b8   JGHG: changed the path of ptb.cfg to use AMXx's default custom path.

* 1.7b9.2 lantz69: 2005-10-03
                 - changed how players are transfered and cleaned up the code.
                 - Players are now transfered without being killed and they also keep their weapons
                 - lastRoundSwitched[id] is also updated at transfers. Before the amx_ptb playerfreq was broken

* 1.7b9.3 lantz69: 2006-01-12
           - small fix for client_prints.

* 1.8b1 lantz69: 2006-04-05
           - ptb.cfg is now back in addons/amxmodx/configs/
           - wtj.log is now in addons/amxmodx/logs/
           - using amxmodx function floatabs
           - added amxmodx 1.70 autochanneling for hud messages
           - admins with kick flag is able to join spec even if autojoin is enabled
           - new cvars ptb_switch_immunity and ptb_limitjoin_immunity. (in ptb.cfg)
            Now it's easy to disable admins immunity.
           
     * 1.8b2 lantz69: 2006-08-03
           - If player has defuse kit before a transfer it will be removed (thx teame06)
           - Added compile option #define SHOW_IN_HLSW To be able to remove transfers being showed in HLSW chat (Sug. Brad)
           
     * 1.8b3 lantz69: 2007-03-03
           - Fixed so you can have mp_roundtime to almost whatever you want and PTB will still work.
           Before PTB did not work if you had mp_roundtime set to 2.10 or 1.75 etc It had to be 1.5, 2.0, 2.5 etc
           - Added log_message to hlds logs when a player is transfered (player X joined team ..) for PsychoStats 3.X
           - Changed the time player is transfered from 4.0 to 4.5 seconds
           - Added cvar ptb_immunity_level so you dont need to recompile to change the admin flag for immunity
           - Added cvar ptb_access_level so you dont need to recompile to change the admin flag for access to ptb
           - Added cvar ptb_show_in_hlsw If you want to see Transfers made in the HLSW chat have this set to 1
           - Added the above cvars into ptb.cfg ptb_immunity_level, ptb_show_in_hlsw and ptb_access_level
           - Made all cvars use the new pcvars system.
           - Added protection for VIP to be transfered (Uncomment #define PTB_VIP_IMMUNITY in the source for this to work)
           
           *** TODO ******
           Make it MultiLingual
*/

#include <amxmodx>
#include <amxmisc>
#include <cstrike>

// Uncomment for support immunity on VIP
//#define PTB_VIP_IMMUNITY

// Uncomment to activate log debug messages.
//#define PTB_DEBUG

// team ids
#define UNASSIGNED            0
#define TS                  1
#define CTS                  2
#define AUTO_TEAM            5

new const PTB_VERSION[] = "1.8b3"

// team selection control
new bool:PTB_LIMITJOIN = true // set limits on team joining
new PTB_LIMITAFTER = 0 // number of rounds after which teams limiting begins
new PTB_LIMITMIN = 0 // number of minimum players on map for team limiting
new PTB_MAXSIZE = 10 // maximum team size per team
new PTB_MAXDIFF = 2 // maximum team size difference
new PTB_AUTOROUNDS = 3 // number of first rounds into match, which allow autojoin only
new PTB_WTJAUTO = 3 // wtj tries needed to become autojoined
new PTB_WTJKICK = 10 // wtj tries needed to become kicked
new bool:PTB_KICK = true // kick for wtj counts
new bool:PTB_SAVEWTJ = false // save wtjs to wtj.log

// team balancing actions
new bool:PTB_SWITCH = true // switch/transfer players
new PTB_SWITCHAFTER = 0 // number of rounds after which switching begins
new PTB_SWITCHMIN = 3 // number of minimum players on map for switching
new PTB_SWITCHFREQ = 1 // relative next possible switch round
new PTB_PLAYERFREQ = 3 // relative next possible switch round for player
new PTB_FORCESWITCH = 3 // number of tries after which PTB switches alive, if neccessary
new bool:PTB_DEADONLY = false // switch dead only

// messages
new bool:PTB_TELLWTJ = true // tell about wtj tries
new bool:PTB_ANNOUNCE = true // announce team status at beginning of round
new bool:PTB_SAYOK = true // announce team status, if teams are alright
new bool:PTB_TYPESAY = true // use typesay

// team strength limits
new PTB_MAXSTREAK = 2 // max. allowed team win streak
new PTB_MAXSCORE = 2 // max. allowed team score difference
new Float:PTB_MINRATING = 1.5 // minimum critical team rating
new Float:PTB_MAXRATING = 2.0 // maximum critical team rating
new Float:PTB_SUPERRATING = 3.0 // super critical team rating
new PTB_MAXINCIDENTS = 50 // maximum kills + deaths before the score is divided by PTB_SCALEDOWN
new PTB_SCALEDOWN = 2 // divisor for kills and deaths, when PTB_MAXINCIDENTS is reached

// sorted player indices are 0-based
new sortedTeams[3][32]
new sortedValidTargets[3][32]
new validTargetCounts[3]

new teamKills[3]
new teamDeaths[3]
new teamScores[3]
new winStreaks[3]

new wtConditions[3]
new winnerTeam
new loserTeam

new Float:ctKD
new Float:tKD
new Float:ctStrength
new Float:tStrength
new Float:ctRating
new Float:tRating

// player arrays are 1-based, there is no player 0
new clientVGUIMenu[33][2]
new bool:isBeingTransfered[33]
new playerTeam[33]
new lastRoundSwitched[33]
new wtjCount[33]
new teamCounts[3]
new kills[33]
new deaths[33]

new roundCounter
new lastSwitchRound
new couldNotSwitchCounter

new lastTeamBalanceCheck[32]

//New auto-channeling system in amxmodx 1.70
new g_MyMsgSync

// pcvars
new saychat
new transfer_type
new switch_immunity
new limitjoin_immunity
new immunity_level
new access_level
new show_in_hlsw

public plugin_init(){
     register_plugin("Team Balancer",PTB_VERSION,"Ptahhotep -A-TYPE-")
     register_cvar("amx_ptb_version",PTB_VERSION,FCVAR_SERVER|FCVAR_EXTDLL|FCVAR_UNLOGGED|FCVAR_SPONLY)
     
     saychat = register_cvar("ptb_saychat", "1")
     transfer_type = register_cvar("ptb_transfer_type", "1")
     switch_immunity = register_cvar("ptb_switch_immunity", "1")
     limitjoin_immunity = register_cvar("ptb_limitjoin_immunity", "1")
     immunity_level = register_cvar("ptb_immunity_level", "o")
     access_level = register_cvar("ptb_access_level", "l")
     show_in_hlsw = register_cvar("ptb_show_in_hlsw", "1")
     
     register_menucmd(register_menuid("Team_Select",1),(1<<0)|(1<<1)|(1<<4),"teamselect")
     register_event("ShowMenu","menuclass","b","4&CT_Select","4&Terrorist_Select")
     register_clcmd("jointeam","jointeam")
     register_clcmd("team_join","team_join")
#if defined PTB_DEBUG
     register_clcmd("say /last","check_lasttransfer")
#endif
     register_event("SendAudio","round_end","a","2=%!MRAD_terwin","2=%!MRAD_ctwin","2=%!MRAD_rounddraw") // Round End
     register_event("TeamScore","team_score","a") // Team Score
     register_event("RoundTime", "new_round", "bc") // Round Time
     register_event("DeathMsg","death_msg","a") // Kill
     register_event("TeamInfo","team_assign","a") // Team Assigment (also UNASSIGNED and SPECTATOR)
     register_event("TextMsg","team_join","a","1=1","2&Game_join_te","2&Game_join_ct") // Team Joining
     register_event("TextMsg","game_restart","a","1=4","2&#Game_C","2&#Game_w") // Game restart
     register_concmd("amx_ptb","admin_ptb",get_access_level_flag(),"- displays PTB options")
     
     new configsDir[64]
     get_configsdir(configsDir, 63)
     server_cmd("exec %s/ptb.cfg", configsDir) // Execute main configuration file

     //New auto-channeling system in amxmodx 1.70
     g_MyMsgSync = CreateHudSyncObj()

     
     // Init clients VGUI-menu setting
     // Set terminating 0 to allow use of char processing instead of string
     // to improve performance.
     for (new i=0;i<33;i++){
           clientVGUIMenu[0] = '0'
           clientVGUIMenu[1] = 0
     }

     return PLUGIN_CONTINUE
}

public get_immunity_level_flag()
{
     new flags[24]
     get_pcvar_string(immunity_level, flags, 23)
     
     return(read_flags(flags))
}

public get_access_level_flag()
{
     new flags[24]
     get_pcvar_string(access_level, flags, 23)
     
     return(read_flags(flags))
}


Float:fdivWorkaround(Float:nom, Float:denom){
     if ( denom == 0.0) return nom
     return floatabs(nom / denom)
}

doTypesay(string[], duration, r, g, b) {
     if (!PTB_TYPESAY) return
     //last parameter is not needed
     set_hudmessage(r, g, b, 0.05, 0.25, 0, 6.0, float(duration) , 0.5, 0.15, -1)
     //use this instead of show_hudmessage
     ShowSyncHudMsg(0, g_MyMsgSync, "%s", string)
}

say(string[]){
     if(get_pcvar_num(saychat) == 1 || get_pcvar_num(saychat) == 3){
           client_print(0,print_chat,string)
           server_print(string)
     }
}

bool:check_param_bool(param[])
     return (equali(param, "on") || equal(param, "1")) ? true : false

Float:check_param_float(param[],Float:n){
     new Float:a = floatstr(param)
     if (a < n) a = n
     return a
}

check_param_num(param[],n){
     new a = str_to_num(param)
     if (a < n) a = n
     return a
}

transferPlayer(id){

     if (!is_user_connected(id)) return
     if (isBeingTransfered[id]) return
     isBeingTransfered[id] = false
     
     new name[32], player_steamid[50], team_pre_transfer[12]
     get_user_name(id,name,31)
     get_user_authid(id, player_steamid, 49)
     get_user_team(id, team_pre_transfer, 11)
     
     if(cs_get_user_defuse(id))
  cs_set_user_defuse(id, 0);
     
     cs_set_user_team(id, (playerTeam[id]==TS) ? 2 : 1)
     cs_reset_user_model(id)

     // This must be done here or lastroundswithed will not be registered
     lastRoundSwitched[id] = roundCounter
     
     // This logs to hlds logs so Psychostats knows that the player has changed team (PS 3.X)
     //"LAntz69<9><STEAM_0:1:1895474><TERRORIST>" joined team "CT" //This is how it will be outputted in hlds logs
     log_message("^"%s<%d><%s><%s>^" joined team ^"%s^"",
           name, get_user_userid(id), player_steamid, team_pre_transfer, (playerTeam[id]==TS) ? "CT" : "TERRORIST" )
           
     if(get_pcvar_num(show_in_hlsw) == 1)
     {
           // This makes you able to see transfers with HLSW in the chat
           log_message("^"<><><>^" triggered ^"amx_chat^" ( 队伍平衡 %s 转至 %s^")",
                 name, (playerTeam[id]==TS) ? "CT" : "TERRORIST" )
     }
     
#if defined PTB_DEBUG
     log_amx("Transfer player: %s lastRoundSwitched[id]: %i roundCounter:%i", name, lastRoundSwitched[id], roundCounter)
     client_print(0,print_chat,"调动玩家: %s lastRoundSwitched[id]: %i roundCounter:%i", name, lastRoundSwitched[id], roundCounter)
#endif
}

#if defined PTB_DEBUG
public check_lasttransfer(id) {
     new lasttransfer, text[255]
     lasttransfer = lastRoundSwitched[id]
     
     format(text,255,"LastRound transfered: %i", lasttransfer)
     say(text)
}
#endif

actAtEndOfRound(){
     if (!PTB_SWITCH) return
     // skip switching for the first few rounds
     if (roundCounter <= PTB_SWITCHAFTER) return
     // honor switch frequency setting
     if (roundCounter - lastSwitchRound < PTB_SWITCHFREQ) return
     // skip switching for a small number of players
     if (get_playersnum() < PTB_SWITCHMIN) return
     
     say(" 『队伍平衡机制』: 回合结束,服务器自动平衡双方实力.")
     checkTeamBalance()
     if (winnerTeam) {
           sortTeam(CTS)
           sortTeam(TS)
                       
           // If they set the cvar(ptb_transfer_type) 1 or less than 2 or bigger than 3
           // then standard transfers will be selected
           if(get_pcvar_num(transfer_type) < 2 || get_pcvar_num(transfer_type) > 3){
                 
           // This is the standard if it should be a swith of to players or just one transfer
           if (teamCounts[winnerTeam] <= teamCounts[loserTeam]) // Original formula
                 doSwitch()
           else if (teamCounts[loserTeam] < teamCounts[winnerTeam]) // Original formula
                 doTransfer()      
                 
           }
           
           if(get_pcvar_num(transfer_type) == 2){
                 
                 // This is more agressive but not so much as the one below
                 if (teamCounts[winnerTeam] < teamCounts[loserTeam])
                       doSwitch()
                             
                 else if (teamCounts[loserTeam] <= teamCounts[winnerTeam])
                       doTransfer()
           }
           
           if(get_pcvar_num(transfer_type) == 3){
                 
                 // This is the most agressive transfertype
                 if ((teamCounts[winnerTeam]+(PTB_MAXDIFF/2)) < teamCounts[loserTeam])
                       doSwitch()
                             
                 else if (teamCounts[loserTeam] <= (teamCounts[winnerTeam]+(PTB_MAXDIFF/2)))
                       doTransfer()
           }

     }
}

createValidTargets(theTeam, bool:deadonly) {
     new n = 0
     for (new i = 0; i < teamCounts[theTeam]; ++i) {
           

#if defined PTB_VIP_IMMUNITY
           // If player is in the VIP team dont touch
           if (cs_get_user_vip(sortedTeams[theTeam])) continue
#endif
           
           // Protection for admins if ptb_switch_immunity 1
           if (get_user_flags(sortedTeams[theTeam])&get_immunity_level_flag() && (get_pcvar_num(switch_immunity) == 1)) continue
           // Dead only condition
           if ( deadonly && is_user_alive(sortedTeams[theTeam]) ) continue
           // Already switched or in PTB_PLAYERFREQ time condition
           if ((lastRoundSwitched[sortedTeams[theTeam]] == roundCounter) ||
                 (roundCounter - lastRoundSwitched[sortedTeams[theTeam]] < PTB_PLAYERFREQ))      continue
           sortedValidTargets[theTeam][n++] = sortedTeams[theTeam]
     }
     validTargetCounts[theTeam] = n
}

sortTeam(theTeam) {
     // create list of players
     new n = 0, a = get_maxplayers()
     for (new i = 1; i <= a; ++i) {
           // Get only members of specified team
           if (playerTeam != theTeam) continue
           sortedTeams[theTeam][n++] = i
     }
     // do a selection sort
     new swap, count = n
     for (new i = count-1; i > 0; --i){
           for (new k = i-1; k >= 0; --k){
                 // compare players (kills better then other or if equal then with less deaths)
                 if ( (kills[sortedTeams[theTeam][k]]<kills[sortedTeams[theTeam]])
                       || ( (kills[sortedTeams[theTeam][k]]==kills[sortedTeams[theTeam]])      &&
                       (deaths[sortedTeams[theTeam][k]]>deaths[sortedTeams[theTeam]]))) {
                       // swap
                       swap = sortedTeams[theTeam][k]
                       sortedTeams[theTeam][k] = sortedTeams[theTeam]
                       sortedTeams[theTeam] = swap
                 }
           }
     }
}

Float:score(team, toBeAdded=0, toBeRemoved=0){
     new Float:sumKD = 0.0
     new a = get_maxplayers()
     for (new i = 1; i <= a; ++i) {
           if ( (playerTeam!=team&&i!=toBeAdded)      || (i==toBeRemoved)      )
                 continue
           sumKD += fdivWorkaround(float(kills), float(deaths))
     }
     new Float:strength = float(teamCounts[team])
     if (sumKD) strength *= sumKD
     return strength
}

doSwitch() {
     new text[256]
     //displayStatistics(0,true)
     // don't switch, if at least one team is empty
     if ( teamCounts[winnerTeam] == 0 || teamCounts[loserTeam] == 0 ) {
           copy(text,255, " 『队伍平衡机制』: 队伍平衡已不用调换玩家.")
           doTypesay(text, 5, 0, 255, 0)
           say(text)
           return
     }
     // don't switch, if winner is alone (RULER!!!)
     if (teamCounts[winnerTeam] == 1) {
           copy(text,255, " 『队伍平衡机制』: 没有合适的目标在胜利的队伍里不用调换.")
           doTypesay(text, 5, 0, 255, 0)
           say(text)
           return
     }
     // don't switch, if both teams are full
     if (teamCounts[winnerTeam] >= PTB_MAXSIZE && teamCounts[loserTeam] >= PTB_MAXSIZE) {
           copy(text,255, "『队伍平衡机制』: 无法调换玩家,该队伍已满.")
           doTypesay(text, 5, 0, 255, 0)
           say(text)
           return
     }
     if (!PTB_DEADONLY || couldNotSwitchCounter > PTB_FORCESWITCH) {
           // choose from random top or bottom x
           createValidTargets(winnerTeam, false)
           createValidTargets(loserTeam, false)

           if (validTargetCounts[winnerTeam] == 0 || validTargetCounts[loserTeam] == 0) {
                 ++couldNotSwitchCounter
                 copy(text,255, " 『队伍平衡机制』: 队伍已经平衡不用调换玩家.")
                 doTypesay(text, 5, 0, 255, 0)
                 say(text)
                 return
           }
     }
     else {
           //say("switch dead")
           createValidTargets(winnerTeam, true)
           createValidTargets(loserTeam, true)

           if (validTargetCounts[winnerTeam] == 0 || validTargetCounts[loserTeam] == 0) {
                 if (++couldNotSwitchCounter > PTB_FORCESWITCH) {
                       say(" 『队伍平衡机制』: 无法调换死亡的玩家,必须要存活中的玩家.")
                       doSwitch()
                       return
                 }
                 copy(text, 255," 『队伍平衡机制』: 队伍已经平衡不用调换玩家.")
                 doTypesay(text, 5, 0, 255, 0)
                 say(text)
                 return
           }
     }
     // Now search through the possible 1 to 1 swaps to equalize the strength as much as possible
     new Float:closestScore = floatabs(score(winnerTeam) - score(loserTeam))
     new Float:myScore, toLoser, toWinner
     new winner = 0
     new loser = 0
     for (new w = 0; w < validTargetCounts[winnerTeam]; ++w) {
           toLoser = sortedValidTargets[winnerTeam][w]
           for (new l = 0; l < validTargetCounts[loserTeam]; ++l) {
                 toWinner = sortedValidTargets[loserTeam][l]
                 myScore = floatabs(score(winnerTeam, toWinner, toLoser) - score(loserTeam, toLoser, toWinner))
                 if (myScore < closestScore) {
                       closestScore = myScore
                       winner = toLoser
                       loser = toWinner
                 }
           }
     }
     if (winner == 0 && loser == 0) {
           copy(text, 255,"『队伍平衡机制』: 开关不会影响队伍平衡.")
           doTypesay(text, 5, 0, 255, 0)
           say(text)
           return
     }
     couldNotSwitchCounter = 0
     lastSwitchRound = roundCounter
     new winnerName[32], loserName[32]
     get_user_name(winner,winnerName,31)
     get_user_name(loser,loserName,31)
     // if one team is full, first move the the player from the full team ...
     if (teamCounts[winnerTeam] >= PTB_MAXSIZE){
           transferPlayer(winner)
           transferPlayer(loser)
     }
     else {
           transferPlayer(loser)
           transferPlayer(winner)
     }
     format(text,255," 『队伍平衡机制』: 正在交換 %s 和 %s.",winnerName,loserName)
     
     if(get_pcvar_num(saychat) == 2 || get_pcvar_num(saychat) == 3){
     //say(text)
           //set_hudmessage(0, 255, 0, 0.05, 0.25, 0, 6.0, 5.0 , 0.5, 0.15, 1)
           //show_hudmessage(0, text )
           set_hudmessage(0, 255, 0, 0.05, 0.25, 0, 6.0, 5.0 , 0.5, 0.15, -1)
           ShowSyncHudMsg(0, g_MyMsgSync, "%s", text)
           client_print(0,print_chat," 『队伍平衡机制』: 調換 %s 和 %s.",winnerName,loserName)
     }else{
           doTypesay(text, 5, 0, 255, 0)
           client_print(0,print_chat," 『队伍平衡机制』: 調換 %s 和 %s.",winnerName,loserName)
           //say(text)
     }
}

doTransfer() {
     //displayStatistics(0,true)
     new text[256]
     if (teamCounts[winnerTeam] == 0) {
                 copy(text,255, " 『队伍平衡机制』: 队伍已平衡不用调换玩家")
                 doTypesay(text, 5, 0, 255, 0)
                 say(text)
                 return
     }
     if (teamCounts[loserTeam] >= PTB_MAXSIZE) {
           copy(text,255, " 『队伍平衡机制』: 无法调换玩家,队伍已满了")
           doTypesay(text, 5, 0, 255, 0)
           say(text)
           return
     }
     if (!PTB_DEADONLY || couldNotSwitchCounter > PTB_FORCESWITCH) {
           createValidTargets(winnerTeam, false)
           if (validTargetCounts[winnerTeam] == 0) {
                 copy(text,255, " 『队伍平衡机制』: 没有合适的目标在赢的队伍里,无法调换玩家")
                 doTypesay(text, 5, 0, 255, 0)
                 say(text)
                 ++couldNotSwitchCounter
                 return
           }
     }
     else {
           //say("switch dead")
           createValidTargets(winnerTeam, true)
           if (validTargetCounts[winnerTeam] == 0) {
                 if (++couldNotSwitchCounter > PTB_FORCESWITCH) {
                       say(" 『队伍平衡机制』: 无法调换死亡的玩家,必须要存活中的玩家.")
                       doTransfer()
                       return
                 }
                 copy(text,255, " 『队伍平衡机制』: 没有合适的目标在赢的队伍里,无法调换玩家.")
                 doTypesay(text, 5, 0, 255, 0)
                 say(text)
                 return
           }
     }
     new Float:closestScore = floatabs(score(winnerTeam) - score(loserTeam))
     new Float:myScore, toLoser
     new winner = 0
     for (new w = 0; w < validTargetCounts[winnerTeam]; ++w) {
           toLoser = sortedValidTargets[winnerTeam][w]
           myScore = floatabs(score(winnerTeam, 0, toLoser) - score(loserTeam, toLoser, 0))
           if (myScore < closestScore) {
                 closestScore = myScore
                 winner = toLoser
           }
     }
     if (winner == 0) {
           copy(text, 255," 『队伍平衡机制』: 开关不影响队伍平衡.")
           doTypesay(text, 5, 0, 255, 0)
           say(text)
           return
     }
     couldNotSwitchCounter = 0
     new winnerName[32]
     get_user_name(winner,winnerName,31)
     transferPlayer(winner)
     format(text,255," 『队伍平衡机制』: 正在交換 %s 至 %s",winnerName, (winnerTeam == CTS) ? "Ts" : "CTs")
     
     if(get_pcvar_num(saychat) == 2 || get_pcvar_num(saychat) == 3){
     //say(text)
           //set_hudmessage(0, 255, 0, 0.05, 0.25, 0, 6.0, 5.0 , 0.5, 0.15, 1)
           //show_hudmessage(0, text )
           set_hudmessage(0, 255, 0, 0.05, 0.25, 0, 6.0, 5.0 , 0.5, 0.15, -1)
           ShowSyncHudMsg(0, g_MyMsgSync, "%s", text)
           client_print(0,print_chat," 『队伍平衡机制』: 调动 %s 至 %s",winnerName, (winnerTeam == CTS) ? "Ts" : "CTs")
     }else{
           doTypesay(text, 5, 0, 255, 0)
           client_print(0,print_chat," 『队伍平衡机制』: 调动 %s 至 %s",winnerName, (winnerTeam == CTS) ? "Ts" : "CTs")
           //say(text)
     }
}

checkTeamBalance() {

     get_time("%m/%d/%Y - %H:%M:%S",lastTeamBalanceCheck,31 )
     calcTeamScores()
     ctStrength = score(CTS)
     tStrength = score(TS)
     ctRating = fdivWorkaround(ctStrength, tStrength)
     tRating = fdivWorkaround(tStrength, ctStrength)
     wtConditions[TS] = 0
     wtConditions[CTS] = 0

     // compare scores for unequal rating scores
     if (teamScores[TS] - teamScores[CTS] > PTB_MAXSCORE && tRating >= PTB_MINRATING)
           wtConditions[TS]++

     if (teamScores[CTS] - teamScores[TS] > PTB_MAXSCORE && ctRating >= PTB_MINRATING)
           wtConditions[CTS]++

     // check streaks for unequal rating scores
     if (winStreaks[TS] > PTB_MAXSTREAK && tRating >= PTB_MINRATING)
           wtConditions[TS]++

     if (winStreaks[CTS] > PTB_MAXSTREAK && ctRating >= PTB_MINRATING)
           wtConditions[CTS]++

     // check ratings
     if (tRating >= PTB_MAXRATING)
           wtConditions[TS]++

     if (ctRating >= PTB_MAXRATING)
           wtConditions[CTS]++


     // check ratings
     if (tRating >= PTB_SUPERRATING)
           wtConditions[TS]++

     if (ctRating >= PTB_SUPERRATING)
           wtConditions[CTS]++


     // check team sizes for unequal ratings
     if (teamCounts[TS] > teamCounts[CTS] && tRating >= PTB_MINRATING)
           wtConditions[TS]++

     if (teamCounts[CTS] > teamCounts[TS] && ctRating >= PTB_MINRATING)
           wtConditions[CTS]++

     // check conditions
     if (wtConditions[TS] >= 2) {
           winnerTeam = TS
           loserTeam = CTS
     }
     else if (wtConditions[CTS] >= 2) {
           winnerTeam = CTS
           loserTeam = TS
     }
     else {
           winnerTeam = 0
           loserTeam = 0
     }
}

manageWtjFile(id) {
           if (!PTB_SAVEWTJ) return  
           //say("Trying to write wtj.log ....")
           //if (wtjCount[id] < 4) return
           //say("wtj.log should be written to now ....")
           new text[256], mapname[32], name[32], authid[32]
           get_mapname(mapname,31)
           get_user_name(id,name,31)
           get_user_authid(id,authid,31)
           format(text, 255, "%s <%s> %s", name, authid, mapname)
           log_to_file("wtj.log", text)
}


public menuclass(id) {
     if (!isBeingTransfered[id]) return PLUGIN_CONTINUE
     client_cmd(id,"slot1")
     isBeingTransfered[id] = false
     return PLUGIN_CONTINUE
}

public jointeam(id) {
     new arg[2]
     read_argv(1,arg,1)
     if (isBeingTransfered[id]) return PLUGIN_HANDLED
     return checkTeamSwitch(id,str_to_num(arg)) // team is key pressed + 1
}

public teamselect(id,key) {
     
     return checkTeamSwitch(id,key+1) // team is key pressed + 1
}

checkTeamSwitch(id,iNewTeam) {
     
     // don't care where player joins
     if (!PTB_LIMITJOIN) return PLUGIN_CONTINUE
     // Protection for admins if ptb_limitjoin_immunity 1
     if (get_user_flags(id)&get_immunity_level_flag() && (get_pcvar_num(limitjoin_immunity) == 1)) return PLUGIN_CONTINUE
     // players is transfered so don't care with rest
     if (isBeingTransfered[id]) {
           //say("TRANSFER")
           isBeingTransfered[id] = false
           return PLUGIN_CONTINUE
     }
     //say("NO TRANSFER")
     // skip limiting for a few rounds into the map
     if (PTB_LIMITAFTER && roundCounter <= PTB_LIMITAFTER) return PLUGIN_CONTINUE
     // skip limiting for a small number of players
     if (get_playersnum() < PTB_LIMITMIN) return PLUGIN_CONTINUE

     new iOldTeam = playerTeam[id]
     
     // disallow free team choices in the first rounds of a map
     if (PTB_AUTOROUNDS && (iOldTeam==UNASSIGNED) && roundCounter<=PTB_AUTOROUNDS && !(get_user_flags(id) & ADMIN_KICK))
           iNewTeam = AUTO_TEAM
           
     // prevent unwanted rejoining of the same team ...
     if (iNewTeam == iOldTeam) {
           //say("Preventing rejoining of the same team.")
           client_print(id,print_chat," 『队伍平衡机制』: 不允许加入该队伍...")
#if !defined MANUAL_SWITCH
           engclient_cmd(id,"chooseteam") // display menu again
#endif
           return PLUGIN_HANDLED
     }
     
     checkTeamBalance()
     //displayStatistics(0,true)

     // Player for sure was in CT or T team and now is joining to the opposite team
     if ((iNewTeam==CTS&&iOldTeam==TS)||(iNewTeam==TS&&iOldTeam==CTS)){
           // If someone is in new team and old team weren't full
           // and the winning team is a destination team or in
           // new team is more players than in old then treat it as wtj
           if ( teamCounts[iNewTeam]&&(teamCounts[iOldTeam]<PTB_MAXSIZE)&&
                 ((iNewTeam==winnerTeam)||(teamCounts[iNewTeam]>=teamCounts[iOldTeam])) ) {
                 // player is wtjing
                 new text[256],name[32]
                 get_user_name(id,name,31)
                 // Kick wtj player if reached set limit
                 if (++wtjCount[id] >= PTB_WTJKICK && PTB_KICK) {
                       format(text, 255, " 『队伍平衡机制』: 踢出玩家 %s 因為違規換隊 %d 次(最多 %d 次).", name, wtjCount[id],PTB_WTJKICK )
                       doTypesay(text, 5, 0, 255, 0)
                       say(text)
                       server_cmd("kick #%d",get_user_userid(id))
                       return PLUGIN_HANDLED
                 }
                 // Announce about WTJ
                 if (PTB_TELLWTJ) {
                       if (iNewTeam == CTS) {
                             format(text, 255, " 『队伍平衡机制』: 警察精英已经够强, %s 你别乱换小心被踢出(WTJ: %d/%d).", name, wtjCount[id],PTB_WTJKICK)
                             doTypesay(text, 5, 0, 50, 255)
                       }
                       else {
                             format(text, 255, " 『队伍平衡机制』: 恐怖分子已经够强, %s 你别乱换小心被踢出(WTJ: %d/%d).", name, wtjCount[id],PTB_WTJKICK)
                             doTypesay(text, 5, 255, 50, 0)
                       }
                       say(text)
                 }
#if !defined MANUAL_SWITCH
                 engclient_cmd(id,"chooseteam") // display menu again
#endif
                 return PLUGIN_HANDLED
           }
           // check for maximum team size
           if (teamCounts[iNewTeam] >= PTB_MAXSIZE) {
                 client_print(id,print_chat," 『队伍平衡机制』: 已经达到队伍最大数,禁止变换队伍.")
#if !defined MANUAL_SWITCH
                 engclient_cmd(id,"chooseteam") // display menu again
#endif
                 return PLUGIN_HANDLED
           }
           // check team size difference limits
           if ( teamCounts[iNewTeam]+1-teamCounts[iOldTeam] >= PTB_MAXDIFF ) {
                 client_print(id,print_chat," 『队伍平衡机制』: 已经达到队伍最大差距人数,禁止变换队伍.")
#if !defined MANUAL_SWITCH
                 engclient_cmd(id,"chooseteam") // display menu again
#endif
                 return PLUGIN_HANDLED
           }
           return PLUGIN_CONTINUE // OK! He can join to the oppsoite team!!!
     }
     
     // Player is choosing his team for the first time!
     if (iNewTeam==CTS||iNewTeam==TS){
           // Get opposite team
           new opposingTeam = (iNewTeam==CTS)? TS : CTS
           // Players is joining to one team but the opposite is not full
           // and his team is bettter then opposite or has more players
           if (teamCounts[iNewTeam] && teamCounts[opposingTeam]<PTB_MAXSIZE &&
                        (iNewTeam==winnerTeam||(!winnerTeam&&teamCounts[iNewTeam]>teamCounts[opposingTeam]))) {
                 new text[256],name[32]
                 get_user_name(id,name,31)
                 if (++wtjCount[id] >= PTB_WTJKICK && PTB_KICK) {
                       format(text, 255, " 『队伍平衡机制』: 踢出玩家 %s 因為違規換隊 %d 次(最多 %d 次).", name, wtjCount[id],PTB_WTJKICK)
                       doTypesay(text, 5, 0, 255, 0)
                       say(text)
                       server_cmd("kick #%d", get_user_userid(id))
                       return PLUGIN_HANDLED
                 }
                 if (iNewTeam==CTS) {
                       if (wtjCount[id]>=PTB_WTJAUTO && is_user_connected(id)) {
                             manageWtjFile(id)
                             format(text, 255, " 『队伍平衡机制』: 强迫 %s 调到 恐怖份子 (WTJ: %d/%d).", name, wtjCount[id],PTB_WTJKICK)

                             engclient_cmd(id,"jointeam","1")

                             doTypesay(text, 5, 255, 50, 0)
                             say(text)
                       }
                       else if (PTB_TELLWTJ) {
                             format(text, 255, " 『队伍平衡机制』: 警察精英已经強了, %s 你別乱换,小心被踢出(WTJ: %d/%d).", name, wtjCount[id],PTB_WTJKICK)
                             doTypesay(text, 5, 0, 50, 255)
                             say(text)
#if !defined MANUAL_SWITCH
                             engclient_cmd(id,"chooseteam") // display menu again
#endif
                       }
                 }
                 else {
                       if (wtjCount[id]>=PTB_WTJAUTO) {
                             manageWtjFile(id)
                             format(text, 255, " 『队伍平衡机制』: 強迫 %s 调到 警察精英 (WTJ: %d/%d).", name, wtjCount[id],PTB_WTJKICK)

                             engclient_cmd(id,"jointeam","2")

                             doTypesay(text, 5, 0, 50, 255)
                             say(text)
                       }
                       else if (PTB_TELLWTJ) {
                             format(text, 255, " 『队伍平衡机制』: 恐怖份子已经够强了, %s 你別乱换,小心被踢出(WTJ: %d/%d).", name, wtjCount[id],PTB_WTJKICK)
                             doTypesay(text, 5, 255, 50, 0)
                             say(text)
#if !defined MANUAL_SWITCH
                             engclient_cmd(id,"chooseteam") // display menu again
#endif
                       }
                 }
                 return PLUGIN_HANDLED
           }
           // check for maximum team size
           if (teamCounts[iNewTeam] >= PTB_MAXSIZE) {
                 client_print(id,print_chat," 『队伍平衡机制』: 已达到队伍最大数量,禁止变换队伍")
#if !defined MANUAL_SWITCH
                 engclient_cmd(id,"chooseteam") // display menu again
#endif
                 return PLUGIN_HANDLED
           }
           // check team size difference limits
           if ( teamCounts[iNewTeam]-teamCounts[opposingTeam] >= PTB_MAXDIFF) {
                 client_print(id,print_chat," 『队伍平衡机制』: 已经达到队伍最大差距人数,禁止变换队伍.")
#if !defined MANUAL_SWITCH
                 engclient_cmd(id,"chooseteam") // display menu again
#endif
                 return PLUGIN_HANDLED
           }
           return PLUGIN_CONTINUE // OK! He can join to the oppsoite team!!!
     }

     // He is choosing the AUTO-SELECT but he was already in game (He wants to play fair!)
     if (iNewTeam==AUTO_TEAM&&(iOldTeam==CTS||iOldTeam==TS)) {
           //say("Changing team automatically.")
           new opposingTeam = (iOldTeam==CTS) ? TS : CTS
           if (teamCounts[opposingTeam] && ( (teamCounts[opposingTeam]>=PTB_MAXSIZE)
                       || (iOldTeam==loserTeam) || (!loserTeam&&teamCounts[iOldTeam]<=teamCounts[opposingTeam])
                       || (teamCounts[opposingTeam]+1-teamCounts[iOldTeam]>=PTB_MAXDIFF)) ) {
                 client_print(id,print_chat," 『队伍平衡机制』: 您目前的队伍是最好的选择,请不要再胡思乱想了,否則...")
                 return PLUGIN_HANDLED
           }
           client_print(id,print_chat," 『队伍平衡机制』: 伺服器自動幫你分好隊伍了...")

           engclient_cmd(id,"jointeam",(opposingTeam==CTS)?"2":"1")

           return PLUGIN_HANDLED
     }
     // He is choosing the team for the first time with AUTO-SELECT (What a nice kid!)
     if (iNewTeam==AUTO_TEAM) {
           /* this is the "always smaller team" version
           if (teamCounts[CTS] < teamCounts[TS] || teamCounts[TS] >= PTB_MAXSIZE) iNewTeam = CTS
           else if (teamCounts[TS] < teamCounts[CTS] || teamCounts[CTS] >= PTB_MAXSIZE) iNewTeam = TS
           // both teams have same size ...
           else if (winnerTeam && teamCounts[loserTeam]<PTB_MAXSIZE) iNewTeam = loserTeam
           else if (teamCounts[TS] >= PTB_MAXSIZE) iNewTeam = CTS
           else if (teamCounts[CTS] >= PTB_MAXSIZE) iNewTeam = TS
           else iNewTeam = (random_num(0,100) < 50) ? CTS : TS
           */
           // this version prefers the losing team (but still honors PTB_MAXDIFF)
           if (teamCounts[CTS] >= PTB_MAXSIZE) iNewTeam = TS
           else if (teamCounts[TS] >= PTB_MAXSIZE) iNewTeam = CTS
           else if (teamCounts[CTS]-teamCounts[TS] >= PTB_MAXDIFF) iNewTeam = TS
           else if (teamCounts[TS]-teamCounts[CTS] >= PTB_MAXDIFF) iNewTeam = CTS
           else if (winnerTeam) iNewTeam = loserTeam
           else if (teamCounts[CTS]<teamCounts[TS]) iNewTeam = CTS
           else if (teamCounts[TS]<teamCounts[CTS]) iNewTeam = TS
           // both teams have same size ...
           else iNewTeam = (random_num(0,100) < 50) ? CTS : TS
           // check for maximum team size
           if (teamCounts[iNewTeam]>=PTB_MAXSIZE) {
                 client_print(id,print_chat," 『队伍平衡机制』: 已达到队伍最大数量,禁止加入队伍.") // ??? - only a spectator???
#if !defined MANUAL_SWITCH
                 engclient_cmd(id,"chooseteam") // display menu again
#endif
                 return PLUGIN_HANDLED
           }
           client_print(id,print_chat," 『队伍平衡机制』: 服务器自动帮你分好了队伍...")

           engclient_cmd(id,"jointeam",(iNewTeam==CTS)?"2":"1")

           return PLUGIN_HANDLED
     }
     return PLUGIN_CONTINUE
}

public team_score(){
     new arg[2]
     read_data(1,arg,1)
     teamScores[ ( arg[0] == 'T' ) ? TS : CTS ] = read_data(2)
}

public win_streaks(param[]){
     new winner = param[0]
     new looser = param[1]
     if (winStreaks[winner] < 0) {
           winStreaks[winner] = 1
           winStreaks[looser] = -1
     }
     else {
           winStreaks[winner]++
           winStreaks[looser]--
     }
     actAtEndOfRound()
}

public round_end(){
     new param[12]
     read_data(2,param,8)
     if (param[7]=='c') {//%!MRAD_ctwin
           param[0] = CTS
           param[1] = TS
     }
     else if (param[7]=='t') {//%!MRAD_terwin
           param[0] = TS
           param[1] = CTS
     }
     else
           return // %!MRAD_rounddraw (both teams have left the game)
     set_task(4.5,"win_streaks",0,param,2)
}

public new_round() {
     //if ( floatround(get_cvar_float("mp_roundtime") * 60.0) != read_data(1) ) return
     if ( floatround(get_cvar_float("mp_roundtime") * 60.0,floatround_floor) != read_data(1) ) return
     ++roundCounter
     announceStatus()
}

// Happen only at team select (also auto-join)
public team_join() {
     new arg[32]
     read_data(3,arg,31)
     lastRoundSwitched[ get_user_index(arg) ] = roundCounter
}

// Can happen at begin of round or team select
public team_assign() {
     new arg[2], team
     new i = read_data(1)
     read_data(2,arg,1)
     if ( arg[0] == 'C' )
           team = CTS
     else if ( arg[0] == 'T' )
           team = TS
     else
           team = UNASSIGNED
     teamCounts[playerTeam]-- // Unregister from old team
     teamCounts[team]++ // Increase ammount in new team
     playerTeam = team // Assign to new
}

public game_restart(){
     roundCounter = 0
     lastSwitchRound = 0
     couldNotSwitchCounter = 0
     teamKills[0] = teamKills[1] = teamKills[2] = 0
     teamDeaths[0] = teamDeaths[1] = teamDeaths[2] = 0
     teamScores[0] = teamScores[1] = teamScores[2] = 0
     winStreaks[0]      = winStreaks[1] = winStreaks[2] = 0
     wtConditions[0] = wtConditions[1] = wtConditions[2] = 0
     validTargetCounts[0] = validTargetCounts[1] = validTargetCounts[2] = 0
     new a = get_maxplayers()
     for (new i = 1; i <= a; ++i){
           kills = 0
           deaths = 0
           wtjCount = 0
           lastRoundSwitched = -999
     }
}

public death_msg(){
     new iWinner = read_data(1)
     new iLoser = read_data(2)
     if ( iWinner < 1 || iWinner > 32 || iLoser < 1 || iLoser > 32 )
           return
     if ( playerTeam[iWinner] == playerTeam[iLoser] )
           return // no TKS!!!
     kills[iWinner]++
     deaths[iLoser]++
     if (PTB_SCALEDOWN <= 1) return
     if (kills[iWinner] + deaths[iWinner] >= PTB_MAXINCIDENTS) {
           kills[iWinner] /= PTB_SCALEDOWN
           deaths[iWinner] /= PTB_SCALEDOWN
     }
     if (kills[iLoser] + deaths[iLoser] >= PTB_MAXINCIDENTS) {
           kills[iLoser] /= PTB_SCALEDOWN
           deaths[iLoser] /= PTB_SCALEDOWN
     }
}

calcTeamScores() {
     teamDeaths[UNASSIGNED] = 0
     teamDeaths[CTS] = 0
     teamDeaths[TS] = 0
     teamKills[UNASSIGNED] = 0
     teamKills[CTS] = 0
     teamKills[TS] = 0

     new team, a = get_maxplayers()
     for (new i = 1; i <= a; ++i) {
           team = playerTeam
           teamKills[team] += kills
           teamDeaths[team] += deaths
     }

     ctKD = fdivWorkaround(float(teamKills[CTS]), float(teamDeaths[CTS]))
     tKD = fdivWorkaround(float(teamKills[TS]), float(teamDeaths[TS]))
}

announceStatus() {
     if (!PTB_ANNOUNCE) return
     checkTeamBalance()
     new text[256]
     if (winnerTeam == TS) {
           format(text, 255, "『紧急呼叫! 警察精英需要火力支援.』")
           doTypesay(text, 5, 0, 50, 255)
           say("『紧急呼叫! 警察精英需要火力支援.』")
     }
     else if (winnerTeam == CTS) {
           format(text, 255, "紧急通告』! 恐怖份子需要火力掩护.")
           doTypesay(text, 5, 255, 50, 0)
           say("『紧急通告! 恐怖份子需要火力掩护.』")
     }
     else if (wtConditions[TS] > wtConditions[CTS]) {
           format(text, 255, "『服务器正在观察 恐怖份子 的战斗力.』")
           doTypesay(text, 5, 255, 50, 0)
           say("『服务器正在观察』 恐怖份子 的战斗力.")
     }
     else if (wtConditions[CTS] > wtConditions[TS]) {
           format(text, 255, "『服务器正在观察 警察精英 的战斗力』.")
           doTypesay(text, 5, 0, 50, 255)
           say("『服务器正在观察』 警察精英 的战斗力.")
     }
     else if (PTB_SAYOK) {
           format(text, 255, "『两队实力已经平衡,继续奋战吧!』")
           doTypesay(text, 5, 200, 100, 0)
           say("『两队实力已经平衡,继续奋战吧!』")
     }
}

public admin_ptb(id,level,cid) {
     if (!cmd_access(id,level,cid,1))
           return PLUGIN_HANDLED
     new cmd[32], arg[32], lastcmd

     if ( read_argv(1,cmd,31) == 0 ) { // no command - plain amx_ptb
           //console_print(id,"PTB: Ptahhotep's Team Balancer %s", PTB_VERSION)
           //console_print(id,"PTB: (ptahhotep@planethalflife.com)")
           checkTeamBalance()
           displayStatistics(id)
           return PLUGIN_HANDLED
     }
     if (equali(cmd, "on") || equal(cmd, "1")) {
           PTB_LIMITJOIN = true
           PTB_SWITCH = true
           PTB_ANNOUNCE = true
           console_print(id,"PTB: Enabled all PTB actions.")
           return PLUGIN_HANDLED
     }
     if (equali(cmd, "off") || equal(cmd, "0")) {
           PTB_SWITCH = false
           PTB_ANNOUNCE = false
           PTB_LIMITJOIN = false
           console_print(id,"PTB: Disabled all PTB actions.")
           return PLUGIN_HANDLED
     }
     if (equal(cmd, "list") || equal(cmd, "help")) {
           console_print(id,"PTB: Available Commands:")
           console_print(id,"PTB: Team Join Control: ^"limitjoin^", ^"limitafter^", ^"limitmin^", ^"maxsize^", ^"autorounds^",")
           console_print(id,"PTB: ^"maxdiff^", ^"wtjauto^", ^"wtjkick^", ^"kick^", ^"savewtj^"")
           console_print(id,"PTB: Team Balancing Actions: ^"switch^", ^"switchafter^", ^"switchmin^", ^"switchfreq^", ^"playerfreq^",")
           console_print(id,"PTB: ^"forceswitch^", ^"deadonly^"")
           console_print(id,"PTB: Team Strength Limits: ^"maxstreak^", ^"maxscore^", ^"minrating^", ^"maxrating^", ^"superrating^"")
           console_print(id,"PTB: Messages: ^"tellwtj^", ^"announce^", ^"sayok^", ^"typesay^"")
           console_print(id,"PTB: Misc: ^"^", ^"status^", ^"list^", ^"help^", ^"on^", ^"off^", ^"save^", ^"load^"")
           console_print(id,"PTB: To view all PTB settings, type ^"amx_ptb status^".")
           console_print(id,"PTB: To view or change a single PTB setting, type ^"amx_ptb <setting> <on|off|value>^".")
           console_print(id,"PTB: For PTB statistics, simply type ^"amx_ptb^".")
           return PLUGIN_HANDLED
     }
     new arglen = read_argv(2,arg,31)
     new status = equal(cmd, "status")

     // team selection control
     if ( status ) console_print(id,"PTB: ---------- Team Selection Control ----------")
     
     // PTB_LIMITJOIN
     if ( (lastcmd = equal(cmd, "limitjoin")) && arglen ) PTB_LIMITJOIN = check_param_bool(arg)
     if ( status || lastcmd )      console_print(id,"PTB: (limitjoin) WTJ prevention is %s.", PTB_LIMITJOIN ? "ON" : "OFF")

     // PTB_LIMITAFTER
     if ( (lastcmd = equal(cmd, "limitafter")) && arglen )      PTB_LIMITAFTER = check_param_num(arg,0)
     if ( status || lastcmd )      console_print(id,"PTB: (limitafter) Team limiting starts after %d round(s).", PTB_LIMITAFTER)

     // PTB_LIMITMIN
     if ( (lastcmd = equal(cmd, "limitmin")) && arglen ) PTB_LIMITMIN = check_param_num(arg,0)
     if ( status || lastcmd )      console_print(id,"PTB: (limitmin) Team limiting needs at least %d player(s).", PTB_LIMITMIN)

     // PTB_MAXSIZE
     if ( (lastcmd = equal(cmd, "maxsize")) && arglen )      PTB_MAXSIZE = check_param_num(arg,0)
     if ( status || lastcmd )      console_print(id,"PTB: (maxsize) Maximum team size is %d player(s).", PTB_MAXSIZE)

     // PTB_MAXDIFF
     if ( (lastcmd = equal(cmd, "maxdiff")) && arglen ) PTB_MAXDIFF = check_param_num(arg,1)
     if ( status || lastcmd )      console_print(id,"PTB: (maxdiff) Maximum team size difference is %d.", PTB_MAXDIFF)

     // PTB_AUTOROUNDS
     if ( (lastcmd = equal(cmd, "autorounds")) && arglen )      PTB_AUTOROUNDS = check_param_num(arg,0)
     if ( status || lastcmd )      console_print(id, "PTB: (autorounds) First %d rounds no free team choice.", PTB_AUTOROUNDS)

     // PTB_WTJAUTO
     if ( (lastcmd = equal(cmd, "wtjauto")) && arglen )      PTB_WTJAUTO = check_param_num(arg,0)
     if ( status || lastcmd )      console_print(id,"PTB: (wtjauto) Auto-joining WTJ after %d tr(y/ies).", PTB_WTJAUTO)

     // PTB_WTJKICK
     if ( (lastcmd = equal(cmd, "wtjkick")) && arglen ) PTB_WTJKICK = check_param_num(arg,1)
     if ( status || lastcmd )      console_print(id,"PTB: (wtjauto) Auto-kicking WTJ after %d tr(y/ies).", PTB_WTJKICK)

     // PTB_KICK
     if ( (lastcmd = equal(cmd, "kick")) && arglen ) PTB_KICK = check_param_bool(arg)
     if ( status || lastcmd ) console_print(id,"PTB: (kick) WTJ kicking is %s.", PTB_KICK ? "ON" : "OFF" )

     // PTB_SAVEWTJ
     if ( (lastcmd = equal(cmd, "savewtj")) && arglen ) PTB_SAVEWTJ = check_param_bool(arg)
     if ( status || lastcmd )      console_print(id,"PTB: (savewtj) Saving to wtj.log is %s.", PTB_SAVEWTJ ? "ON" : "OFF");

     // team balancing actions
     if ( status ) console_print(id,"PTB: ---------- Team Balancing Actions ----------")

     // PTB_SWITCH
     if ( (lastcmd = equal(cmd, "switch")) && arglen ) PTB_SWITCH = check_param_bool(arg)
     if ( status || lastcmd ) console_print(id,"PTB: (switch) Team switching is %s.", PTB_SWITCH ? "ON" : "OFF")

     // PTB_SWITCHAFTER
     if ( (lastcmd = equal(cmd, "switchafter")) && arglen ) PTB_SWITCHAFTER = check_param_num(arg,0)
     if ( status || lastcmd ) console_print(id,"PTB: (switchafter) Switching starts after %d round(s).", PTB_SWITCHAFTER)

     // PTB_SWITCHMIN
     if ( (lastcmd = equal(cmd, "switchmin")) && arglen ) PTB_SWITCHMIN = check_param_num(arg,0)
     if ( status || lastcmd ) console_print(id,"PTB: (switchmin) Switching needs at least %d player(s).", PTB_SWITCHMIN)

     // PTB_PLAYERFREQ
     if ( (lastcmd = equal(cmd, "playerfreq")) && arglen )      PTB_PLAYERFREQ = check_param_num(arg,0)
     if ( status || lastcmd )      console_print(id,"PTB: (playerfreq) Individual players are switched every %d round(s) at maximum.", PTB_PLAYERFREQ)

     // PTB_SWITCHFREQ
     if ( (lastcmd = equal(cmd, "switchfreq")) && arglen )      PTB_SWITCHFREQ = check_param_num(arg,1)
     if ( status || lastcmd )      console_print(id,"PTB: (switchfreq) Switch occurs every %d round(s) at maximum.", PTB_SWITCHFREQ)

     // PTB_FORCESWITCH
     if ( (lastcmd = equal(cmd, "forceswitch")) && arglen )      PTB_FORCESWITCH = check_param_num(arg,0)
     if ( status || lastcmd ) console_print(id,"PTB: (forceswitch) Forcing switch after %d unsuccessful switch(es).", PTB_FORCESWITCH)

     // PTB_DEADONLY
     if ( (lastcmd = equal(cmd, "deadonly")) && arglen )      PTB_DEADONLY = check_param_bool(arg)
     if ( status || lastcmd ) console_print(id,"PTB: (deadonly) Switching dead only is %s.",PTB_DEADONLY ? "ON" : "OFF" )

     // messages
     if ( status ) console_print(id,"PTB: ---------- Messages ----------")

     // PTB_TELLWTJ
     if ( (lastcmd = equal(cmd, "tellwtj")) && arglen ) PTB_TELLWTJ = check_param_bool(arg)
     if ( status || lastcmd ) console_print(id,"PTB: (tellwtj) Telling about WTJ tries is %s.",PTB_TELLWTJ ? "ON" : "OFF")

     // PTB_ANNOUNCE
     if ( (lastcmd = equal(cmd, "announce")) && arglen ) PTB_ANNOUNCE = check_param_bool(arg)
     if ( status || lastcmd ) console_print(id,"PTB: (announce) Announcements are %s.",PTB_ANNOUNCE ? "ON" : "OFF")

     // PTB_SAYOK
     if ( (lastcmd = equal(cmd, "sayok")) && arglen ) PTB_SAYOK = check_param_bool(arg)
     if ( status || lastcmd ) console_print(id,"PTB: (sayok) ^"OK^" announcements are %s.",PTB_SAYOK ? "ON" : "OFF")

     // PTB_TYPESAY
     if ( (lastcmd = equal(cmd, "typesay")) && arglen ) PTB_TYPESAY = check_param_bool(arg)
     if ( status || lastcmd ) console_print(id,"PTB: (typesay) typesay usage is %s.",PTB_TYPESAY ? "ON" : "OFF")

     // team strength limits
     if ( status ) console_print(id,"PTB: ---------- Team Strength Limits ----------")

     // PTB_MAXSTREAK
     if ( (lastcmd = equal(cmd, "maxstreak")) && arglen ) PTB_MAXSTREAK = check_param_num(arg,1)
     if ( status || lastcmd )      console_print(id,"PTB: (maxstreak) Maximum accepted win streak is %d.", PTB_MAXSTREAK)

     // PTB_MAXSCORE
     if ( (lastcmd = equal(cmd, "maxscore")) && arglen )      PTB_MAXSCORE = check_param_num(arg,1)
     if ( status || lastcmd ) console_print(id,"PTB: (maxscore) Maximum accepted team score difference is %d.", PTB_MAXSCORE)

     // PTB_MINRATING
     if ( (lastcmd = equal(cmd, "minrating")) && arglen ) PTB_MINRATING = check_param_float(arg,1.0)
     if ( status || lastcmd )      console_print(id,"PTB: (minrating) Minimum critical strength rating is %.2f.",PTB_MINRATING)

     // PTB_MAXRATING
     if ( (lastcmd = equal(cmd, "maxrating")) && arglen ) PTB_MAXRATING = check_param_float(arg,1.0)
     if ( status || lastcmd )      console_print(id,"PTB: (maxrating) Maximum critical strength rating is %.2f.",PTB_MAXRATING)

     // PTB_SUPERRATING
     if ( (lastcmd = equal(cmd, "superrating")) && arglen ) PTB_SUPERRATING = check_param_float(arg,1.0)
     if ( status || lastcmd )      console_print(id,"PTB: (superrating) Super critical strength rating is %.2f.",PTB_SUPERRATING)

     // PTB_MAXINCIDENTS
     if ( (lastcmd = equal(cmd, "maxincidents")) && arglen )      PTB_MAXINCIDENTS = check_param_num(arg,1)
     if ( status || lastcmd )      console_print(id,"PTB: (maxincidents) Maximum incidents before internal player score scale down is %d.", PTB_MAXINCIDENTS)

     // PTB_SCALEDOWN
     if ( (lastcmd = equal(cmd, "scaledown")) && arglen )      PTB_SCALEDOWN = check_param_num(arg,1)
     if ( status || lastcmd )      console_print(id,"PTB: (scaledown) Integer scale down factor for player scores is %d.", PTB_SCALEDOWN)

     // misc
     if ( status ) {
           console_print(id,"PTB: ---------- Misc ----------")
           console_print(id,"PTB: To enable or disable PTB, type ^"admin_ptb <on|1|off|0>^".")
           console_print(id,"PTB: To view or change a single PTB setting, type ^"amx_ptb <setting> <on|off|value>^".")
           console_print(id,"PTB: To view a brief overview of PTB commands, type ^"amx_ptb help^" or ^"amx_ptb list^".")
           console_print(id,"PTB: For PTB statistics, simply type ^"amx_ptb^".")
     }

     return PLUGIN_HANDLED
}

stock displayStatistics(id,bool:toLog = false) {
     //say("displayStatistics")
     new text[256]
     // time
     /*format(text, 255, "『统计数据产生』: %s", lastTeamBalanceCheck)
     if (toLog) log_amx(text)
     console_print(id,text)*/
     // connected players
     format(text, 255, "『玩家连接: %d", get_playersnum())
     if (toLog) log_amx(text)
     console_print(id,text)
     // team sizes
     format(text, 255, "『队伍最大数量』: 警察精英 %d, 恐怖份子 %d", teamCounts[CTS], teamCounts[TS])
     if (toLog) log_amx(text)
     console_print(id,text)
     // team scores
     format(text, 255, "『队伍得分』: 警察精英 %d, 恐怖份子 %d", teamScores[CTS], teamScores[TS])
     if (toLog) log_amx(text)
     console_print(id,text)
     // Kills:Deaths
     format(text, 255, "『队伍 伤害』:死亡: 警察精英 %d:%d, 恐怖份子 %d:%d", teamKills[CTS], teamDeaths[CTS], teamKills[TS], teamDeaths[TS])
     if (toLog) log_amx(text)
     console_print(id,text)
     // Kills/Deaths
     format(text, 255, "『队伍 伤害/死亡』: 警察精英 %.2f, 恐怖份子 %.2f", ctKD , tKD      )
     if (toLog) log_amx(text)
     console_print(id,text)
     // strength
     format(text, 255, "『队伍战斗力』: 警察精英 %.2f, 恐怖份子 %.2f",ctStrength , tStrength      )
     if (toLog) log_amx(text)
     console_print(id,text)
     // rating
     format(text, 255, "『队伍评分』: 警察精英 %.2f, 恐怖份子 %.2f",ctRating,tRating      )
     if (toLog) log_amx(text)
     console_print(id,text)
     // won rounds
     if (winStreaks[CTS] > 0) {
           format(text, 255, "『最后』 %d 回合是 警察精英 获胜.", winStreaks[CTS])
           if (toLog) log_amx(text)
           console_print(id,text)
     }
     else if (winStreaks[TS] > 0) {
           format(text, 255, "『最后』 %d 回合是 恐怖份子 获胜.", winStreaks[TS])
           if (toLog) log_amx(text)
           console_print(id,text)
     }

     // winning team
     switch(winnerTeam){
           case CTS: format(text, 255, "获胜队伍是警察精英.")
           case TS: format(text, 255, "获胜队伍是恐怖份子.")
           default: format(text, 255, "双方队伍已經平衡.")
     }
     if (toLog) log_amx(text)
     console_print(id,text)

     /*format(text, 255, "PTB: These statistics might be already outdated.")
     if (toLog) log_amx(text)
     console_print(id,text)

     format(text, 255, "PTB: To view a brief overview of PTB commands, type ^"amx_ptb help^" or ^"amx_ptb list^".")
     if (toLog) log_amx(text)
     console_print(id,text)

     format(text, 255, "PTB: To view all PTB settings, type ^"amx_ptb status^".")
     if (toLog) log_amx(text)
     console_print(id,text)*/
}

public client_connect(id){
     kills[id] = 0
     deaths[id] = 0
     isBeingTransfered[id] = false
     playerTeam[id] = UNASSIGNED
     lastRoundSwitched[id] = -999
     wtjCount[id] = 0
     get_user_info(id,"_vgui_menus",clientVGUIMenu[id],1)
     clientVGUIMenu[id][0] = '0'

     return PLUGIN_CONTINUE
}

public client_disconnect(id) {
     kills[id] = 0
     deaths[id] = 0
     isBeingTransfered[id] = false
     playerTeam[id] = UNASSIGNED
     lastRoundSwitched[id] = -999
     wtjCount[id] = 0
     // redundant team size check
     teamCounts[UNASSIGNED] = 0
     teamCounts[CTS] = 0
     teamCounts[TS] = 0

     new a = get_maxplayers()
     for (new i = 1; i <= a; ++i)
           ++teamCounts[playerTeam]


     if (clientVGUIMenu[id][0] != '0') {
           set_user_info( id, "_vgui_menus", clientVGUIMenu[id] )
           clientVGUIMenu[id][0] = '0'
     }

     return PLUGIN_CONTINUE
}


呵呵,要升級了,激動啊
獻花 x0 回到頂端 [2 樓] From:加拿大Rogers | Posted:2010-12-22 20:39 |

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