public weapon_test(id) { new ammo_packs = get_user_gash(id) g_gash[id] = ammo_packs if( g_gash[id] >= 100 ) { Forevergun[id] = 1 save1(id) set_user_gash(id, g_gash[id] -= 100 ) } else { client_print(id, print_center, "GASH不足") } return 1; }