dennis888

级别: 特约版主 
版区: CS插件区
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你意思是怎样设定在感染模式出幸存者? 教学不够清楚?? 在 「// Respawning a player has never been so easy ExecuteHamB(Ham_CS_RoundRespawn, id) 」这句下面加上 if(fnGetHumans() <= 8 && fnGetSurvivors() <= 4) { new g_leaderchance = random_num(1,4) if(g_leaderchance == 1) { humanme(id, 1, 0) set_hudmessage(0, 0, 200, HUD_EVENT_X, HUD_EVENT_Y, 0, 0.0, 3.0, 2.0, 1.0, -1) ShowSyncHudMsg(0, g_MsgSync, "SurvivorLeaderDetected!!", LANG_PLAYER) static sound[64] ArrayGetString(sound_survivor, random_num(0, ArraySize(sound_survivor) - 1), sound, charsmax(sound)) emit_sound(id, CHAN_ITEM, sound, 1.0, ATTN_NORM, 0, PITCH_NORM) PlaySound(sound); } } 如果想改机率就改new g_leaderchance = random_num(1,4),改的数字是4 如果想改人类数目就改 fnGetHumans() <= 8,改的数字是8 如果想改幸存者数目就改 fnGetSurvivors() <= 4,改的数字是4
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